Showing posts with label Gadgets. Show all posts
Showing posts with label Gadgets. Show all posts

Thursday, June 14, 2012

Sony Smart Watch


Sony India has announced the launch of Sony smart watch in India by the end of this month. The watch will feature an OLED colour display, which will come with different colour straps. Through your smartwatch you can read SMS, email, social networking updates from Twitter and Facebook. Moreover, the watch also provides you the facility of calendar reminder. The features of the phone synchronises with your Android phone too. In addition to that, you can accept, reject and mute calls through Bluetooth headset.

One of the best thing with this smart watch will be you don?t have to own a Sony branded phone to use it as it syncs with other Android phones as well. Since, the watch is Android based, hence you can port other android applications other that provided by sony. The syncing is done over Bluetooth 3.0.

The Sony smartwatch will cost Rs 6,299.

Source: newstrackindia

continue reading

Wednesday, June 13, 2012

Amkette launches Android based Evo TV Smart Box


IT peripherals maker Amkette today launched a new device 'EvoTV' priced at Rs 9,995, which will allow users to surf Internet on their television sets in the same way they do on their computers.

The company is betting big on the device and expects as much as 50 per cent of its revenues to come from the product.

Similar to Apple TV, EvoTV is a digital media device which allows users to access content like videos, games and websites using WiFi and broadband connection. It comes with a remote that acts like a mouse and has a mic to facilitate conversations on VoIP (like Skype).

"We are aiming at 70-75 per cent growth in revenues with this product. In the fiscal ended March, we had revenue of Rs 80 crore... This year, we expect EvoTV to contribute about 50 per cent of our revenues," Amkette Chief Executive Officer Rajiv K Bapna told reporters.

The Android operating system-based device will be available by June-end in Delhi (and NCR), Mumbai, Bangalore and Kolkata, and will be launched in 40 cities by the end of August this year.

"With EvoTV, we plan to revolutionalise the future of television globally. The Internet experience should not be limited to just PCs. Using this, users will be able to access games and content like videos, just like they would on a PC," Bapna said.

Google, which operates the Android platform, also plans to launch its set-top box 'Google TV' to allow viewers to use their device both for television viewing as well as accessing the Internet simultaneously without adjusting any cables.

The company also plans to export the device to Middle East, Europe and North America in the next three months, he said.

Once known for its floppy drives, Amkette's current product range includes wireless keyboards, flash storage and audio peripherals.

The device is powered by twin ARM processors and comes preloaded with basic applications. Users can also download more apps from the Android application market - Google Play.
"The device has been conceptualised, researched and designed in India (Bangalore and Delhi) and took 14 months in the making," Bapna said, adding that it will be manufactured in China.

continue reading

Saturday, June 9, 2012

Sony Pulse Wireless Headset - Elite Headset


Aside from the PlayStation Move Racing Wheel and Wonderbook, Sony has one more accessory to show off at E3 -- the Pulse Wireless Stereo Headset Elite Edition. Naturally, we hunted down this peripheral aimed at all-things audio to check it out for ourselves. The PWSHEE is the company's second full-on PS3 headset to date, expanding on what it offered with its Wireless Stereo Headset from last year. As we're told, the headset is also ushering in a new Pulse moniker for its PlayStation oriented ear-blasters, although there's no word on what we can expect down the line. For now, this unit packs a lot on paper for its $150 price, touting key features like 7.1 virtual surround sound, PS Vita and cellphone compatibility (thanks to a detachable cable with inline remote / mic), Bass Impact technology for massive low-end pulse (get it?), audio profiles, higher-fidelity drivers than the WSH and hidden noise-cancelling microphones for chatting. Does it have the potential to live up to its hype and one-up its $80 predecessor? Join us past the break for our initial impressions. 


Visually speaking, the PWSHEE is less futuristic looking than the Wireless Stereo headset and it's not a bad thing either -- we wouldn't feel dorky wearing it in public. The back of the ear cups are finished in a deep glossy black with chrome circles on the yokes, while the rest of the headset has a textured matte finish like the PS3. Although the drivers are new, the the size, shape and even the cups, and even the fauxe-leather earpads felt exactly the same to our ears as what's on the WSH -- not surprising, as the PWSHEE uses that headset as its foundation. Those pads had our head sweating in the past, so it's shame that cloth versions are, again, not on offer. The headband and yokes are completely redesigned here, featuring two points of contact and more traditional adjustment rails, but the earcups still don't fold flat and padding is sparse under the headband. Despite these minor quirks, the headset fit our noggin very comfortably, and we don't feel as though it would be a burden to wear these during a gaming marathon.

So that's the design. Let's dig into those features. One major complaint we had the WSH was its retractable boom mic -- namely that it felt flimsy and put an annoying light in our line of vision. This time around the noise-cancelling microphones are hidden in the ear cups, and although we had no means to test their quality, not having any glare in eyes is a welcome improvement. As far as controls go, you'll find sliders for voice, game and "pulse" conveniently placed along the edges (perfect for quick thumb access), along with a Mini-USB port for charging, a 3.5mm input for the detachable cable, a power switch and and a toggle for Virtual Surround Sound. The wireless connection is handled by an included USB dongle like the WSH, but this unit has its own 3.5mm input. Our Sony rep wasn't aware of what it's for, but we'd imagine it'll let you get wired into the console. About the only thing we couldn't view on the headset were its onscreen status popups, although it's likely similar to the what we experienced with the WSH.
The Sony booth was very loud, but the cans isolated noise well enough that we were able to gauge the sound quality a little bit. While we've generally placed vibrating ear cups in the "gimmick" category, we actually came away quite impressed by the sound demo Sony had looping. The vibrations felt like a sub woofer on our head, rather than the buzzing of a cellphone. You can dial-in your preferred level of wub (or disable it) thanks to the volume control, and it'll get intense enough to please the most demanding bass heads. The surround sound emulation was also pleasing, with a good sense of directionality from the front to rear channels.

We'll be sure to give this headset a full run through our review gauntlet when it ships later this fall, but as it stands, $150 for this versatile, feature-packed headset is looking like a more-than-fair deal.

Source: engadget

continue reading

Thursday, June 7, 2012

What is Nintendo Land



Console giant Nintendo hopes that Nintendo Land will turn the Wii U and its tablet-style controller into a word-of-mouth hit in the same way that the Wii Sports game helped drive the Wii's success. One-time rival Sega experimented with its own mid-90s amusement park chain, SegaWorld, withoutposts in the UK, Australia and China.

Nintendo Land, which is digital rather than physical, "gathers attractions based on many of our most popular original titles into a [virtual] Nintendo theme park," explained Katsuya Eguchi, who has also worked on Wii Sports and Wii Sports Resort.

Presented during Nintendo's June 5 E3 stage show, the game is designed to introduce players to the Wii U GamePad and the kind of asynchronous multiplayer that it supports.

Donkey Kong's Crash Course, The Legend of Zelda: Battle Quest, Animal Crossing: Sweet Day, Luigi's Ghost Mansion and Takamaru's Ninja Castle were the five of twelve attractions that Nintendo chose to name at E3, with the last two given demonstration videos.

Luigi's Ghost Mansion was used to show off asynchronous multiplayer and looked a little bit like a game of Pac-Man.

One player, using the GamePad and its small screen, is an invisible ghost, while up to four others using Wii Remotes work together to locate, evade and defeat the ghost before it makes them all faint.
Takamaru's Castle, a single player attraction, was also given a slice of screen-time. It borrows its setting from obscure Japanese game Mysterious Murasame Castle, but in practice it's more like Duck Hunt or other shooting gallery games.

"Nintendo Land will launch at the same time as the Wii U hardware," said Nintendo of America president Reggie Fils-Aime. The company isn't yet ready to narrow that down to anything more specific than "Holiday 2012," the last few months of the year.

Source: Hindustantimes.com

continue reading